Stabbomancer
Stabbomancers are sneaky, Critical-hit-focused assassins who summon magic whirling blades to the battlefield and disappear into the shadows at will.
Look, Stabbomancy isn't really its own school of magic—it's a way of thinking. Specifically, "How do I stab that guy?" Up close with a dagger in the dark? A well-aimed bullet from afar? Or even an ethereal psychic ghost sword? The thing is, Stabbomancers are all about creating, and capitalizing on, opportunities. Jacks of all trades, masters of none, the skillful Stabbomancer exploits foes' weaknesses to stealthily strike vital targets to bring enemies down before they know what hit them.
Class Information
The Stabbomancer specializes in Critical Hits and Status Effects. They're able to keep enemies guessing by alternating between Guns, Melee Weapons, and Spells, all the while moving in and out of stealth to score guaranteed Critical Hits. Though fragile, the Stabbomancer can use their superior speed to evade damage and fire their guns while sprinting.
Class Feat
Dirty Fighting
The Fatemaker's Critical Hit Chance is increased. |
Action Skills
Ghost Blade
The Fatemaker throws out a Ghost Blade which spins in place at target location, dealing Melee Damage periodically to nearby enemies based on the Fatemaker's equipped Melee Weapon.
Pressing the Action Skill Button while Ghost Blade is active causes it to teleport to the targeted location and reduces its remaining duration by a small percentage.
From the Shadows
The Fatemaker enters Stealth, turning Invisible. While in Stealth, all damage dealt is automatically a Critical Hit, but Critical Hits deal reduced damage.
Passive Skills
Tier 1
Arsenal Melee Damage is increased. Spell Damage is increased. Gun Damage is increased. |
|
Haste Melee Attack Speed is increased. Movement Speed is increased. When you cast a Spell, double this bonus for a duration. |
|
Potent Poisons Status Effect Damage is increased. Status Effect Duration is increased. |
Tier 2
Follow Up Whenever the Fatemaker deals Gun Damage to an enemy, increase the damage of your next Melee Attack. |
|
Swift Death While moving, the Fatemaker gains increased Damage Dealt. The faster the Fatemaker moves, the greater these bonuses. |
|
Exploit Their Weakness Whenever the Fatemaker applies a Status Effect to an enemy, the affected enemy takes increased damage from all sources for its duration. This effect can stack per unique Status Effect. |
Tier 3
Nimble Fingers Whenever the Fatemaker deals Melee Damage, their Fire Rate and Spell Damage are increased for a duration. |
|
Shadow Step Kill Skill: The Fatemaker's next Melee Attack is a guaranteed Critical Hit for a short duration. |
Tier 4
Sneak Attack Critical Hit Damage is increased. |
|
Elusive You can now shoot and Sprint at the same time. Gain a chance to Evade incoming damage while moving. The faster you move, the greater the chance. |
|
Contagion |
Tier 5
A Thousand Cuts Critical Hits grant the Fatemaker increased Damage Dealt for a duration. |
|
Alchemical Agent Melee Critical Hits apply a random Status Effect. |
Tier 6
Executioner's Blade Gun and Spell Critical Hits have a chance to create a Ethereal Blade above the target that will impale them after a short delay. |