Spore Warden

Spore Wardens are masters of nature who summon tornadoes and launch volleys of arcane arrows into enemy lines alongside their toxin-spewing Mushroom Companion.

The Spore Wardens are swift guardians of the Wonderlands' magical wilderness. Deeply in tune with the natural world, Spore Wardens prowl through forests and bogs alongside their faithful, flatulent Mushroom Companion. Spore Wardens are able to annihilate their foes from afar, showing off their mastery of both conventional firearms and a mystical summoned bow that unleashes a barrage of arcane arrows.

Class Information

Spore Wardens are Gun and Companion specialists. They can significantly boost the abilities of their companions and allies while laying down withering firepower and slowing advancing enemies with Frost tornadoes. Speed and distance are a Spore Warden's best friends.

Class Feat

Mushroom Companion

The Fatemaker is accompanied by a Mushroom Companion that targets nearby enemies and deals Poison Damage. Pinging an enemy will cause your Mushroom Companion to lunge towards them.
Any increases to the Fatemaker's Damage also apply to their Companions.


Action Skills


The Fatemaker summons an Ethereal Bow, firing 7 arrows that deal Ability Damage on impact. Arrows ricochet twice between nearby enemies.
Barrage has multiple charges. Increases to Gun Damage apply to damage dealt by Barrage.


The Fatemaker creates 3 Frost Cyclones for a duration that seek out nearby enemies, dealing Frost Ability Damage over time.

Passive Skills

Tier 1

Bounty of the Hunt
5 points max

Kill Skill: Action Skill Cooldown Rate is increased for a brief duration.

Kindred Heart
5 points max

Companion Health is increased. Companion Damage is increased.

Eagle Eye
5 points max

Gun Damage is increased. Gun Handling is increased.

Tier 2

5 points max

Ability Damage is increased.

Spore Cloud
1 point max

Your Mushroom Companion will occasionally let one rip, Taunting enemies and leaving a Poison Cloud that deals damage over time.

5 points max

Gun Critical Hit Chance is increased. Companion Critical Hit Chance is increased.

Tier 3

Quiver of Holding
3 points max

Magazine Size is increased. The Fatemaker's currently equipped weapon regenerates ammo over time.

Medicinal Mushroom
1 point max

While the Fatemaker is in Save Your Soul, their Mushroom Companion will attempt to revive them. If it does, you and your Companion gain increased damage dealt for a duration.

3 points max

Kill Skill: Increased Movement Speed and Fire Rate for a duration. This effect can stack.

Tier 4

Thrill of the Hunt
3 points max

Gun Critical Hits grant increased Companion Damage for a duration. This effect can stack up to 10 times.

Called Shot
3 points max

While aiming down sights, the Fatemaker gains an ever-increasing amount of increased Gun Damage and Damage Reduction.

Tier 5

Wrath of Nature
3 points max

Whenever the Fatemaker deals Ability Damage to an enemy, the affected enemy takes increased Damage from all sources for a duration.

1 point max

Gun Damage dealt to Critical Hit Areas is increased.

Tier 6

Play the Angles
1 point max

The Fatemaker's Gun Critical Hits have a chance to Ricochet, dealing reduced Ability Damage to a nearby enemy. Ricocheted shots have a small chance to ricochet an additional time.

Full Art