Brr-Zerker

Brr-Zerkers are tenacious Frost-infused bruisers who complement their firepower with an onslaught of brutal, up-close-and-personal melee attacks.

When confronted with a problem, a Brr-Zerker's first instinct is to turn it into a popsicle and punch their way to a solution. Brr-Zerkers are hardy warriors who hail from the frozen mountains, with a long line of ancestors who trained their bodies to withstand and even harness the bitter cold of icy winters. In battle, Brr-Zerkers prefer to do their fighting up close and personal, taking point on the front lines as a whirling maelstrom of exceptionally chilly death.

Class Information

Brr-Zerkers are specialists of Melee and Frost damage. The Brr-Zerker's otherworldly powers allow them to become Enraged via their Action Skills, channel the power of Frost through weaponry so that they may Freeze and shatter their enemies, and manifest an arsenal of raw destructive force. Brr-Zerkers are even able to channel their bloodthirst by leeching life from fallen foes using a dash of occult magic.

Class Feat

Rage of the Ancients

Using an Action Skill causes the Fatemaker to become Enraged, adding bonus Frost Damage to their attacks. Enrage Duration will not deplete while an Action Skill is active and ends if the Fatemaker enters Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.

 

Action Skills

Dreadwind

The Fatemaker spins, slashing anything nearby with their melee weapon and essentially becoming a pain tornado. Grants increased Movement Speed and Slow Immunity for a duration.

Feral Surge

The Fatemaker leaps toward their target, dealing Frost Damage to all nearby enemies. Any non-Boss enemies damaged will be instantly killed if their Total HP is below a certain percentage. If Feral Surge kills an enemy, its cooldown is reset.

Passive Skills

Tier 1

Ancestral Frost
5 points max

Frost Damage is increased.

Savagery
5 points max

Melee Damage is increased. Enrage duration is increased.

Unyielding
3 points max

A percentage of Missing Health regenerates over time. While Enraged, this effect is doubled.

Tier 2

Ice Breaker
3 points max

The Fatemaker gains increased Damage Dealt to enemies that are Slowed. The closer an enemy is to being Frozen, the more Damage is increased.

The Old Ways
5 points max

The Fatemaker deals Bonus Damage and gains increased Damage Reduction the closer they are to the enemy.
The closer the enemy is, the greater the bonus.

Instinct
3 points max

Reload Speed is increased. Weapon Swap Speed is increased.
While Enraged, this effect is doubled.

Tier 3

Cold Snap
3 points max

Movement Speed is increased. Frost Efficiency is increased.
While Enraged, this effect is doubled.

Unarmored Defense
1 point max

A portion of the Fatemaker's Ward is Reserved and cannot be restored, but their Maximum Health is increased by a percentage of the reserved amount. Health can no longer be Reserved.

Blood Frenzy
3 points max

Kill Skill: Restore a percentage of your Enrage timer and a percentage of your Maximum Health.

Tier 4

Ancient Fury
5 points max

Maximum Health is increased. Splash Damage is increased.

Relentless Rage
1 point max

If the Fatemaker damages an enemy while in Save Your Soul, its duration is extended. The amount extended decreases over time.
Killing an enemy while in Save Your Soul will cause the Fatemaker to become Enraged.

Tier 5

Blast Chill
1 point max

Whenever the Fatemaker deals Melee Damage to an enemy, there is a chance to release a Frost Nova, dealing Frost Ability Damage to nearby enemies. Frost Nova cannot Critically Hit.

Iron Squall
5 points max

Fire Rate is increased. Melee Attack Speed is increased.
While Enraged, this effect is doubled.

Tier 6

Blood of the Fallen
1 point max

Kill Skill: The Fatemaker's remaining Action Skill Cooldown is reduced by a percentage. If an Action Skill is currently active, its duration is extended instead.

Full Art