Clawbringer

Clawbringers are faithful warriors who bring down thunder and flames upon their enemies with a spectral hammer alongside their fire-breathing Wyvern Companion.

The Clawbringers are an order of warriors who seek to bring Heroism to the Wonderlands through fire and thunder. While it has long been rumored that Clawbringers are born with dragon blood in their veins, our legal scholars can neither confirm nor deny such blatant hearsay. You know what? Let's just talk about the game mechanics.

Class Information

Clawbringers focus on Fire and Lightning damage. The Clawbringer's Dragon Aura empowers their whole party with additional Fire damage and more. They can either throw their spectral hammer at enemies to deal sizzling Lightning damage or slam it down on the ground to create a massive Fire nova. Their trusty Wyvern Companion flies at their side, breathing Fire upon their enemies and raking them with razor-sharp claws.

Class Feat

Wyvern Companion

The Clawbringer is accompanied by a Wyvern Companion that flies through the environment and attacks enemies with its claws and Fire Breath.
Any increases to the Fatemaker's Damage also apply to their Companions.

 

Action Skills

Cleansing Flames

The Fatemaker summons their Hammer and slams it into the ground, dealing Melee Damage and creating a massive Fire Nova, dealing Fire Ability Damage to nearby enemies.

Storm Dragon's Judgment

The Fatemaker summons their Hammer and hurls it, dealing Lightning Ability Damage to all enemies it touches. It sticks wherever it lands and deals Lightning Melee Damage every second to all nearby enemies.
The Fatemaker can recall the Hammer, damaging enemies along its path, ending the Action Skill early, and refunding a portion of the cooldown.

Passive Skills

Tier 1

Oath of Fire
5 points max

The Fatemaker deals Bonus Fire Damage with their guns and their Wyvern Companion deal Bonus Fire Damage.

Radiance
5 points max

The Fatemaker gains increased Maximum Ward Capacity.

Oath of Thunder
5 points max

The Fatemaker deals Bonus Lightning Damage with their melee attacks and their Wyvern Companion deals Bonus Lightning Damage.

Tier 2

Dragon Aura
5 points max

The Fatemaker is surrounded by a Dragon Aura that grants themselves and all allies inside it increased Elemental Damage.

Dedication
5 points max

The Fatemaker gains increased Action Skill Cooldown Rate. The higher their Ward, the greater the bonus.

Rebuke
5 points max

The Fatemaker gains Damage Reduction from all attacks. Additionally, all allies near the Fatemaker gain a chance to reflect damage back to their attackers as Lightning Damage.

Tier 3

Blasthamut's Favor
1 point max

Kill Skill: Killing an enemy with a gun summons a Fire Orb that seeks out a new enemy dealing Fire Ability Damage. Killing an enemy with melee damage summons a Lightning Orb that seeks out an enemy, dealing Lightning Ability Damage.

Tier 4

Fire Bolt
1 point max

The Wyvern Companion will occasionally shoot Fire Bolts at enemies, causing damage in an area and leaving a splat. Additionally, the Fatemaker gains increased Gun Damage.

Friend to Flame
5 point max

The Fatemaker's Wyvern Companion gains Increased Damage.

Storm Breath
1 point max

The Wyvern Companion will occasionally use its Lightning Breath on enemies, causing Lightning Damage that can arc from enemy to enemy.
Additionally, the Fatemaker gains increased Damage Reduction.

Tier 5

Awe
3 points max

After dealing Fire Damage, the Fatemaker gains increased Critical Hit Damage.
After dealing Lightning Damage, the Fatemaker gains increased Critical Hit Chance.

Indomitable
1 point max

If the Fatemaker would enter Save Your Soul, instead they refill their Ward and deal Bonus Lightning Damage for a short time. This skill has a long cooldown.

Tier 6

Storm Smite
1 point max

Whenever the Fatemaker activates an Action Skill, they call down Elemental Bolts that deals Fire Ability Damage or Lightning Ability Damage to all nearby enemies.

Full Art