Spellshot
Spellshots are gun-toting wizards who can unleash a constant barrage of spells and bullets and transform their enemies into harmless livestock with the snap of a finger.
Whether they're slinging spells or shooting shells, Spellshots know that in the Wonderlands, an adventurer survives by force of arms and arcana. While others may view their guns as mere weapons, the Spellshot has trained rigorously until it becomes an extension of their own magical will, weaving gun and grimoire together to enhance their spells and imbue their weapons. Also, they can turn enemies into fuzzy little animals, which is just hilarious.
Class Information
Spellshots are all about combining Spells with Guns. Able to equip two Spells, their Spellweaving ability increases Spell Damage and Fire Rate as they cast spells or reload, allowing them to seamlessly cycle between different methods of dealing damage. When enemies get too rowdy, their Polymorph ability can take an enemy out of the fight by transforming them into a harmless skeep.
Class Feat
Spellweaving
Casting a Spell or reloading a weapon grants the Spellshot a stack of Spellweaving, increasing Spell Damage. Spellweaving stacks automatically decay after a few seconds. |
Action Skills
Ambi-Hextrous
The Spellshot may equip a spell into their Action Skill slot. Whenever the Spellshot presses the Action Skill Button, they cast that spell.
Polymorph
The Spellshot turns an enemy into a Skeep for a few seconds. If the enemy is immune, the Spellshot instantly casts a free Spell on that enemy and gains two free stacks of Spellweaving.
While Polymorph is active, any player that damages the skeep has a chance to cast a free spell. This effect is guaranteed the first time the Fatemaker deals Gun Damage. If the Spellshot casts a free spell this way, they gain a stack of Spellweaving.
Passive Skills
Tier 1
Spell Sniper Gain increased Spell Critical Hit Chance. |
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Magic Bullets A portion of all bonuses the Fatemaker receives to Spell Damage is applied to their guns. |
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Prestidigitation Gain increased Reload Speed. |
Tier 2
Font of Mana Gain increased Spell Cooldown Rate. Gain increased Action Skill Cooldown Rate. |
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Mage Armor Whenever the Fatemaker gains a stack of Spellweaving they restore a portion of their Ward. |
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Just Warming Up Gain increased Fire Rate for every Spellweaving Stack. |
Tier 3
Glass Cannon The Fatemaker's Ward no longer automatically recharges, but they gain drastically increased Spell Damage. |
Tier 4
Imbued Weapon Whenever the Fatemaker casts a Spell, their Guns deal Bonus Damage of that spell's element for a short time. This effect stacks once per spell. |
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High Thread Count Gain increased Max Spellweaving Stacks. |
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War Caster Kill Skill: Whenever the Fatemaker kills an enemy, there's a chance their weapon is instantly reloaded. This chance is increased per Spellweaving Stack.
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Tier 5
Double Knot Whenever you score a Critical Hit with a Spell, deal bonus damage equal to your gun's element. |
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One Slot, One Kill Gain increased Gun Damage per Spellweaving Stack. |
Tier 6
Sever the Thread Gun Critical Hits have a chance to instantly reset all Spell Cooldowns. This skill has a short cooldown. |