Graveborn

Graveborn are Death-touched acolytes who sacrifice health to unleash devastating Dark Magic attacks and become the phantasmal Reaper of Bones, accompanied by their manic Demi-Lich companion.

Devotees of Death, Graveborn draw strength from the pain and passing of others, growing in power as they send the souls of their enemies screaming into the void. Where most fear Death, the Graveborn revel in it, and have even made it an ally. Aided by a powerful and ancient demi-lich bound to their service, the Graveborn knows that all power comes at a price paid in blood, whether it be that of their foes or their own...

Class Information

The Graveborn is a master of Kill Skills, Spells, and Dark Magic. They use their Demi-Lich Companion and sacrificial Action Skills to enact suffering upon their enemies, even at the cost of their own life force. Any Spell cast by the Graveborn will cause the Demi-Lich to cast a unique spell of their own, as well as triggering Kill Skills to summon hellish minions.

Class Feat

Demi-Lich Companion

The Fatemaker is accompanied by a floating Demi-Lich Companion that targets enemies at range and deals Dark Magic damage.
Whenever the Fatemaker casts a Spell, the Demi-Lich will cast Hellish Blast, creating a homing projectile of the Spell's elemental type, dealing damage to nearby enemies on impact.
Any increases to the Fatemaker's Damage also apply to their Companions.

 

Action Skills

Dire Sacrifice

The Fatemaker sacrifices some of their Current Health to deal Dark Magic Damage and apply Dark Magic Status Effects to all enemies nearby.
Dire Sacrifice deals bonus damage proportional to the sacrificed amount of Health.

Reaper of Bones

The Fatemaker is fully Healed, gains Leech Efficiency, and deals Bonus Dark Magic Damage for a duration, but loses an ever-increasing amount of Health per second.
When the Fatemaker would die, they become Invulnerable for a duration, restore some of their Health, and Reaper of Bones ends.

Passive Skills

Tier 1

Mortal Vessel
5 points max

Maximum Health is increased. Leech Efficiency is increased.

Essence Drain
5 points max

Kill Skill: Spell Cooldown Rate is increased for a duration.

Faithful Thralls
3 points max

The Fatemaker deals Bonus Damage for every Companion they have. Companion Respawn Rate is increased.

Tier 2

Sanguine Sacrament
3 points max

Whenever the Fatemaker casts a Spell, they regenerate Health over a brief duration.

Dark Pact
5 points max

Dark Magic Damage is increased.

Harvest
3 points max

Kill Skill: Companions deal Bonus Dark Magic Damage for a duration. This effect can stack.

Tier 3

Dread Covenant
1 point max

A portion of the damage taken by the Fatemaker is redirected to the Demi-Lich.
When the Fatemaker reaches 1 Health, they immediately restore Health, sacrificing the Demi-Lich.
This skill has a long cooldown.

Stain of the Soul
5 points max

The Fatemaker's Spells deal bonus Dark Magic Damage.

Dark Hydra
3 points max

Kill Skill: Chance to summon a Dark Hydra Companion, dealing Dark Magic Ability Damage to nearby enemies for a duration.

Tier 4

Ascension
3 points max

Kill Skill: Maximum Health and Spell Damage are increased for a long duration. This effect can stack.

Punishment
1 point max

When the Demi-Lich casts Hellish Blast, there is a chance it will be cast again after a brief delay.

Tier 5

Lord of Edges
1 point max

The Fatemaker gains increased Damage Dealt and Damage Reduction the lower their Health.

Blast Gasp
5 points max

Whenever the Fatemaker deals Spell Damage, there is a chance to create an explosion, dealing Ability Damage of the Spell's elemental type to nearby enemies. The Elemental Explosion cannot critically hit.

Tier 6

Morhaim's Blessing
1 point max

Casting a Spell automatically activates all of the Fatemaker's Kill Skills.

Full Art